RFX will be hosting a Vray for Maya Workshop on 11/27/2017 V-Ray Authorized Trainer, Ciro Sannino, from learnvray.com will be conducting the 2-hour course. Seats are limited, so please register ASAP to secure your spot. Click Here for Registration Form Location: RFX 748 Seward St. Hollywood, CA 90038 Date: Monday November 27th 2017 Time: 4:00pm – 7:00pm PST Limited On-Sight or Street Parking is available.
https://www.youtube.com/watch?v=SQtke_Ea0w4?rel=0 *Free Upgrade for V-Ray v3 for SketchUp Customers Download from your Chaos Group portal here: https://www.chaosgroup.com/ Optimizations Implemented Adaptive Lights sampling algorithm. It is enabled by default and will improve render times significantly. Projects with many light sources will get the biggest speed boost On-demand mipmapping mode has been added for texture maps used by the GPU (CUDA) engine. This is a smart algorithm that resizes textures automatically during render time and loads the smallest texture version for the rendered view. No texture...
https://www.youtube.com/watch?v=sLX5bzzYVxY?rel=0&showinfo=0 RE:Lens is our plug-in product solution for lens conversions, projections and stabilization for 360 VR and fisheye footage. No charge to upgrade but please read on for compatibility info. RE:Lens features: Stabilize 360 VR and fisheye footage directly, with easy-to-use workflow! Capture with your fisheye or super fisheye lens and then convert to normal “rectilinear” projection for output, eliminating the need to watch curved images. 360 (LatLong) to 2D conversion: Convert your 360 panoramic VR video to normal 2D, with options to edit and...
Faster simulations and force previews for your fluid dynamics. Build 3.05 of Phoenix FD for 3ds Max and Phoenix FD for Maya is available now. This patch includes critical fixes for 3ds Max 2018 updates 2 and 3, and adds support for Maya 2018. And we’ve added time-saving new features, including: • Faster overall simulation We’ve made Phoenix FD more efficient, speeding up some scenes by up to 30% • Force Preview See how Phoenix or standard 3ds Max and Maya forces will influence the...
Features Avoid Duplicate Names in Exported Nuke Shapes Nuke can’t handle shapes and layers with the same name, so the exporter now generates unique names if necessary. Splash Screen on Startup Enabled splash screen during startup. Bug Fixes Bezier Spline Conversion – Size Differences There was a size difference when converting open B-Spline or X-Splines to Bezier shapes. Trees Window Crash Under certain circumstances, clicking in the Trees window would cause a crash. X-Spline Open Shape End Point Artifact End points of some open X-Splines could have an artifact on...