By: Next Limit
Description
RealFlow 2013 is coming in May! (Free upgrade to users with current maintenance)
RealFlow is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake. RealFlow is the definitive tool for creating flawless large- and small-scale fluid and dynamics simulations straight out of the box.
RealFlow 2012 New Features
Hybrido
- Dripping water, automatic foam generation, faster simulations and lower memory use
- New emitters: Wet, Waterline, Splash&Foam, Wet&Foam
- Faster input/output operations
- Distance and velocity fields and velocity and vorticity maps can now be exported
- Greater controllability of fluid surface – new method of combining particles and fluid fields.
- Better control of the strength of interaction between objects and fluids
- Secondary splashes
Fracture Tool
- RealFlow 2012 now provides a built-in, easy-to-use tool to create fractured objects directly within your project.
- Voronoi fracturing method
- Automatic generation of multibody node for fractured object
- Optimized fractures for Caronte
Retimer Tool
- The Retimer Tool in RealFlow 2012 works on any of the RealFlow 2012 elements and opens up a world of possibilities
- Bullet time effects
- Reversed simulations
- Slow motion effects
- All these are now just a few clicks away with no need to re-simulate
Servos Engines
- Dynamic simulations controlled by engines
- By using Servos, it is possible to use RealFlow's dynamics solver to animate rigid bodies in a physically-correct fashion
GUI Enhancements
- New Layers panel – faster workflow, easier simulation, improved visibility
- RealFlow 2012 also comes with some new shortcuts shelves
- Nodes list can now be filtered by name
Included
- Support and Maintenance for 1 year
- Upgrades (major and minor)
- All the latest plug-ins and patches
RealFlow, RFRK and RF Node Pipeline
RealFlow 2012 Product Packs
-
The RealFlow Starter Pack - (For freelancers and small studios with 1 - 10 VFX artists)
- 1 x RealFlow
- 5 x RealFlow Render Kit
- 5 x RealFlow nodes
The RealFlow Studio Bundle - (For medium studios with 11-50 VFX artists)
- 2 x RealFlow
- 10 x RealFlow Render Kit
- 10 x RealFlow Nodes
RealFlow UNLIMITED - (For large studios with 50+ VFX artists)
- UNLIMITED RealFlow Standard, Node and RenderKit licenses, upgrades to the latest version and dedicated technical support.
Features
-
Liquids
- Particle-based liquids
- Grid-based liquids
- Hybrido technology
- Large scales
- Coupling particle-based and grid-based liquids
- Splash
- Foam
- Particle-based
- Texture-based
- Mist
- Statistical spectrum displacement
- Multi-threaded
-
Gases
- Particle-based thermal and iso-thermal gases
- Elastics
- Fibers
-
Particle emitters
- Circle
- Square
- Sphere
- Linear
- Triangle
- Spline
- Cylinder
- Bitmap
- Object
- Fill
- Binary Loader
- NBinary Loader
- Container
-
Bodies
- Caronte Body Dynamics Solver
- Rigid bodies
- Collision primitives: cube, sphere, convex hull and mesh
- State-of-the-art stacking
- Multi-threaded
- Soft bodies
- Free-form deformation based
- Efficient for high polygon-count meshes
- Permanent deformation
- Multi-threaded
- Joints
- Automatic creation and break
- Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
- Permanent deformation
-
Fluid surfaces (RealWave)
- Statistical spectrum wave for the generation of realistic oceans
- Control points wave
- Fractal wave
- Spectrum wave
- Gerstner wave
- SDK built wave
- Export as a displacement texture
- Object splash
- Crest splash
- Depth texture
- Downstream
- Custom geometry
-
MultiBody nodes
- For efficient handling of scenes with many objects
-
Meshes
- Standard mesh
- Metaballs
- Micro-polygons
- Cloning objects
- Camera level of detail
- Camera, objects and RealWave clipping
- Texture based on particle attributes or particle UV
- Tension and relaxation filters
- Camera and geometry clipping
- Optimized curvature and camera-based
- Built-in Glsl and custom shaders
- RFRK mesh (RealFlow RenderKit)
- Multi-threaded
- Field Types (Metaballs or Spheres)
- Auto polygon size
- Texture based on particle attributes or particle UV
- Tension and relaxation filters
- Camera, objects and RealWave© clipping
- Optimize curvature and camera-based
- Particle attributes transferred to the mesh
- Built-in Glsl and custom shaders
- Grid mesh
- Able to create mesh mixing a grid-based and a particle-based fluid
- Texture, Y-planar projection, UV particle and fluid average velocity
- Tension and relaxation filters
- Optimized curvature and camera-based
- Built-in Glsl and custom shaders
- Standard mesh
-
Cameras
- Import/export from/to major 3D platforms
- Link target
-
CrowdFlow plugin
- Flocks
- Swarms
- "Follow the leader"
-
Morph plugin
- Improves on the built-in Magic daemon
-
Filter daemon
- Transfer particles from one emitter to another based on particle attributes
-
Sheeter daemon
- Auto-fill areas with low resolution to create thin sheets of fluid.
-
External forces
- Gravity
- Attractor
- Daemon spline
- Wind
- Vortex
- Layered vortex
- Limbo
- Tractor
- Coriolis
- Ellipsoid
- Drag
- Surface tension
- Noise
- Heater
- Magic
- Object
- SDK built forces
- Initial state
-
Simulation passes
- Fluid dynamics
- Bodies dynamics
-
Python SDK
- Commands
- Batch
- Simulation Events
- Forces
- Particle solvers
- Waves
- Version 2.6.2
-
C++ SDK
- Commands
- Batch
- Simulation Events
- Forces
- Particle solvers
- Waves
- Job managers
-
Customizable GUI
- Tree layout
- UI dark and light color scheme
- Commands tool bars
- Change predefined layouts by using keyboard shortcuts
-
Computation distributed over a network
- IDOC (Independent Domain of Computation) nodes
- Send jobs by using an open plug-in architecture
- Job manager built-in panel to browse the jobs status
- Browse the job status using a standard internet browser
-
On-line help system
- Global search
- Parameter context help
- Node context help
- Scene import/export as XML format
-
Textures
- Displacement maps
- Wet/dry
- Texture based parameters (interaction maps)
- UV Mapping
- UV from particle
- UV sprite
- Speed
- Pressure
- Temperature
- Fluid average velocity
-
Preview
- One-click generation of a preview video/sequence of files
-
Movie player
- tga, bmp, jpg and png sequences
- Write out avi files
- Real time play
-
Curve and expressions editor
- TCB, bezier, linear and stepped curves
- Pre- and post- curve behavior
- Tangent tools (break, unify and flat)
- Copy/paste control points
- Multi-curve editing
- Save/load curves to/from crv and xml formats
- Snap tools
- Align tools
- Import MXS (Maxwell Render) format
- Predefined or user defined OpenGL shaders
-
Multi-platform
- Linux
- Windows
- MacOS
- 32/64bits
- Multi-threaded
RenderKit Features
-
RFRK_Mesher: Generates fluid surface meshes from RealFlow particles.
- Core/Splash filter
- Boolean operations including merging with RealWave surface
- Motion blur
- Particle attributes transferred to the mesh
- Low memory consumption
- Multi-threaded
- Tension and relaxation filters
- Optimization
- Clipping
- Smoothing
-
RFRK_Particler: Generates different geometry primitives from RealFlow particles.
- Spheres, cubes, sprites and points
- Multipoint, including control over shape of multipoint cloud
- Core/Splash filter
- Size based on camera and particle attributes
- Motion blur
- Geometry rendered on demand (mentalray only)
- Animation curves to control particle size according to magnitudes
-
RFRK_Cloud: a tool for rendering volumetric data
- Uses BIN and MTC RealFlow standard file formats for particles and mist
- Anisotropy and light controls
- RFRK_Displacement: a tool for rendering full 3D displacement maps
- Available for mental ray, RenderMan and Maxwell Render
RealFlow Job Manager Features
- Monitoring through a web browser
- Send jobs from RealFlow GUI
- Auto-detection of job nodes
- Jobs persistence
- Multi-platform, Linux, Windows and MacOS
Version / Release Updates
RealFlow Render Kit v2.5
The RealFlow Renderkit (RFRK) is a toolkit which makes rendering RealFlow scenes faster and easier
- C++ SDK so you can create your own connectivity plug-ins
- One license type compatible with all render engines
- Generates procedural geometry at rendertime
- Enhancements to the viewport: This allows users to use the RenderKit with any renderer
- RFRK Mesher visualization in the 3d viewport for Maya, 3DSMax, Houdini and Cinima4D: Users can now fine-tune their meshes with a visual clue in the viewport, without having to hit render to see the final result
- New method to compute mesh normals to reduce flickering issues: Smoother results for slow and viscous fluids
- Support for RenderMan volumetric primitives and RMS3.0 particler + BlobbyVolume rendertype primitive: The original implementation of RFRK Cloud in RMS has been replaced using RenderMan volumetric primitives, which include motion blur
- RFRK Cloud in Mental Ray now with 3D Texture coordinates: Users can now add an extra level of detail to the RFRK Cloud in Mental Ray
- Ability to set environment variables in the sequence paths: Moving RFRK files around in different OS systems is now easier than ever
- Reduces storage and memory use
- Bypasses 3D platform restrictions for faster, easier rendering
Compatibility
- Autodesk Maya (from 2009 to 2012)
- Autodesk 3ds Max (from 2009 to 2012)
- Autodesk Softimage (from 7.5 to 2012)
- RFRK plugin for Cinema 4D: Cinem4D users will now be able to enjoy RFRK as part of their RF workflow/pipeline
- Side Effects Houdini (latest production builds for H10 and H11)
- Available for Mac, Windows 64, Linux 64
RFRK v2.5 is a free upgrade to all RealFlow users. To download, log in to your Next Limit Customer Gateway account online. You receive one free RFRK license with every standard RealFlow license purchased. Additional licenses are also available for purchase.
RealFlow 2012 Full Feature List PDF

Videos
Specifications & Licensing
System Requirements
Windows (32 and 64):
Windows XP, Vista, 7 or Windows Server 2008.
2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
2GB RAM minimum. 4GB of RAM memory is recommended.
Hardware-accelerated OpenGL® graphics card.
400 MB available hard disk space for installation.
3 button mouse.
Macintosh (32 and 64):
Mac OSX 10.5 and up.
Intel® processor is required.
2GB RAM minimum. 4GB of RAM memory is recommended
Hardware-accelerated OpenGL® graphics card.
1 GB available hard disk space for installation
3 button mouse.
Linux 64:
64 bits distribution with a 2.6 Kernel and glibc 2.5
2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
2 GB RAM minimum. 4 GB of RAM memory is recommended
Hardware-accelerated OpenGL® graphics card.
300 MB available hard disk space for installation
3 button mouse.
Host Applications
RealFlow is Interoperable with the following via Plug-in
- 3ds Max
- LightWave
- Softimage
- Houdini
- Maya
- Cinema 4D
- Standard licenses are GUI licenses for customers who want to work on scenes within RealFlow. Standard licenses are floating and work per concurrent user: a license can be installed on as many machines as you like, but it can only be used by one person at the same time. RealFlow 5 licenses do not have core limitations; most simulations will take advantage of all the cores on a user’s machine when required.
- A Standard license comes with the complete feature package: the main RealFlow software plus plug-ins for a range of 3D and CAD applications free of charge. You will also receive one free RealFlow Renderkit license with each Standard license purchased.
- Please note that all RealFlow software is download-only. Once you have placed an order, you will receive your license, download and installation instructions, and a confirmation by email as soon as your order is processed.
- Node licenses are non-GUI licenses for customers who simply want to simulate their scenes. Due to their lack of interface, Node licenses are also up to 30% faster than Standard versions. With the new Job Manager and the new IDOC concept you can use several Nodes to simulate different parts of your scene at the same time in a network of computers.
- Node licenses are floating and work per concurrent machine: a license can be installed on as many machines as you like, but it can only run on one machine at the same time. Node licenses do not have core limitations.
- Please note that anyone looking to purchase Node licenses must also purchase or already hold at least one Standard license of RealFlow.
RealFlow Product Packs
-
The RealFlow Starter Pack - (For freelancers and small studios with 1 - 10 VFX artists)
- 1 x RealFlow
- 5 x RealFlow Render Kit
- 5 x RealFlow nodes
The RealFlow Studio Bundle - (For medium studios with 11-50 VFX artists)
- 2 x RealFlow
- 10 x RealFlow Render Kit
- 10 x RealFlow Nodes
RealFlow UNLIMITED - (For large studios with 50+ VFX artists)
- UNLIMITED RealFlow Standard, Node and RenderKit licenses, upgrades to the latest version and dedicated technical support.
RealFlow Learning Edition
- A restricted, non-commercial version of RealFlow 2012
- Full access to top-of-the-range Hybrido fluid technology
- No watermark
- Caronte body dynamics engine
- The latest features of RealFlow 2012
- Free technical support and download access
- Free plug-ins for all major 3D platforms
- Compatible with Mac, Windows and Linux
Restrictions
- For personal use only
- Up to 100,000 particles
- Up to 500,000 grid domain resolution
- RFRK not included
- XML import/export locked
- Scenes created with Learning Edition cannot be loaded into other versions
- No command line
- Caronte - 100 objects only
Additional Info
Upgrades / Support
Contact RFX Sales for pricing
Rentals
RealFlow OnDemand:
A solution for those of you who:
- Only use RealFlow for occasional projects but, when you do, require quick, short-term access to the latest version have a big RealFlow project on and need some additional RealFlow 'oomph' for a finite period are just curious and would like to have a play! Evaluate your workflow with additional GUI, RealFlow Node and RealFlow RenderKit licenses before committing to purchase
Available for RealFlow, RealFlow Nodes and the RealFlow RenderKit, RealFlow OnDemand allows you temporary access to everything you need, giving you the flexibility to use RealFlow on YOUR terms.
Call RFX sales for pricing !
Weekly and 30-Day rentals available for:
- RealFlow Standard (GUI)
- RealFlow Node (Simulation)
- RealFlow RenderKit for mental ray
- RealFlow RenderKit for Renderman
Related Products
RealFlow is compatible with the following 3D platforms via plugins, which are freely available for all RealFlow license holders:
- Autodesk 3ds Max
- Autodesk Maya
- Autodesk Softimage
- Maxon Cinema 4D
- Newtek Lightwave 3D
- Side Effects Houdini
RealFlow works with both mental ray and Renderman render engines
RENDERING TIPS:
Rendering Maya files with RF stuff in a Render Service provider, depends
on what's inside the Maya files:
Option A: Maya scene with RealFlow standard meshes. This was the classic
method, almost obsolete. These meshes are 'almost' conventional geometry,
but you just need the RealFlow plugin for Maya in order to read the
external .bin files sequence (each .bin is for a single frame). Stricltly,
you don't need neither RealFlow nor RFRK at all, but YOU WILL NEED the
Maya plugin (theoretically, only customers have access to the Download
area, but certainly you can get a RF demo thru the website, and this will
give you a 1 hour pass to the Gateway for downloading the software -not
needed- and the 3D platforms plugins too.
Option B: RFRK Meshes built on RealFlow GUI. The great 'unknown'. Exactly
the same case as in the previous one. RFRK meshes built within RealFlow
are saved as a .bin files sequence, and you'll need to load these sequence
via RF for Maya plugin, exactly the same way as in the previous case. You
DON'T need any RFRK licese (yes, you read it correctly!): as the RFRK
conversion from particles to meshes was done inside RealFlow and the
meshes are finally saved the same way as a standard mesh, in a single .bin
file per frame.
Option C: The most usual case today. Particles that you want to render
them as a mesh in render time or as particles themselves (like
micro-spheres) using the RFRK. In this case you'll need as many RFRK
licenses as simultaneous rendering jobs that you want to hold in your
network. Technically you're OK with -only- the RFRK package, licenses. I'd
say (not 100% sure, but a 98% sure) you must own a RF standard license in
order to purchase separate RFRK licenses.
Training / Resources
RealFlow has just released a new training suite, available for FREE on YouTube:
http://www.youtube.com/playlist?list=PLkrI2DkQpsPHroagTULAOSwkUZEl5wXrQ
This series of videos will take you step-by-step through the different components which make up RealFlow in four easy-to-follow videos:
- Hybrido
- SPH Particle Fluids
- RealWave
- Caronte Body Dynamics
Videos produced by RealFlow Xpert: Thomas Schlick.



