Products

Description

CINEMA 4D is a 3D motion graphics, visual effects, painting, and rendering software application with all new character tools, integrated stereographic capabilities, stream-lined multi-artist collaboration and physical rendering.

 


Cinema 4D R14 New Features

Sculpting

Organic modeling is made easy with the fully-integrated Sculpting system in CINEMA 4D Studio Release 14 and BodyPaint 3D. Transform any base mesh into virtual clay, shaping it with tools like pull, pinch, smooth, knife or scrape. Advanced symmetry tools allow you to mirror a single stroke along multiple axes, and even radial fashion. Fine details can be added with stamps and stencils, and you can apply masks to limit the sculpt to specific regions. You can even organize your sculpt project in a hierarchical layer system, and modify mask and strength options for each layer. Finally, directly texture, animate and render your sculpted mesh, or easily bake it into a low-poly mesh with displacement and normal maps.

  

 

Modeling

Model faster and more accurately with new interactive workplane modes, dynamic guides and a completely redesigned snapping system. Easily align your workplane to any world axis, the camera or the current selection, then snap to the grid or adjust global coordinates based on the workplane orientation. Draw linear or planar guides directly in the view, or snap to dynamic guides generated around each component. You can also easily select objects or components by simply painting over them with the right-mouse button pressed.

 

 

Animation

Accelerate your animation workflow with enhancements to cameras, dynamics and character tools in CINEMA 4D R14. Quickly morph between camera positions and create dynamic camera animations with the Motion Camera system. Gain greater realism and control over dynamics in CINEMA 4D Broadcast and Studio with aerodynamic forces, plastic springs and breaking connectors, as well as enhanced Xpresso control over dynamics. Give life to your characters with updated rigs and enhanced capabilities of the Character Object.

  

 

Rendering

Achieve greater rendering realism and compositing control with CINEMA 4D R14. Simulate wood grain, weathering effects and normal mapping with new shaders. Enjoy faster, more accurate GI calculations with Multiple Importance Sampling and radiosity maps. And, you have even more control over your renderings with color grading in the Picture Viewer and as a post effect, and you can optimize your compositing workflow with the position pass.

 

 

 

Workflow

R14 offers amazing enhancements to exchanges with key applications like Adobe Photoshop, Adobe After Effects and Nuke. Now you can manipulate 3D objects, lights and textures directly in Adobe Photoshop. New options have been added for exchanging your 3D scene with After Effects. And, a new seamless connection to NUKE has been added that automatically creates your multi-pass composite, through multi-layer OpenEXR support.

  

 

Interface

Work faster and smarter with numerous enhancements to the workflow and interface in CINEMA 4D R14. You’ll enjoy the more attractive and responsive 3D view with new object highlighting and outlining, and improved OpenGL shadows. Easily access commands and add tags using the new spotlight-style Commander. New composition helpers have been added to arrange your scene based on grids or golden spirals, and you can easily choose the focal distance with the new camera focus picker. Arabic speakers will especially enjoy the CINEMA 4D interface in their native language including a specially-designed right-to-left layout mode.

 

 


 Cinema 4D R13 New Features

New and Enhanced Rendering Engine

Digital artists are constantly striving to improve the quality of their images. This new version gives CINEMA 4D users a bundle of new tools to aid in achieving the realism they crave.

  • Physically-Accurate Rendering: Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.
  • Efficient Subsurface Scattering: Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D's standard render engines.
  • Shared Image Sampler: Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.
  • New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.

Stereoscopic 3D Workflow

Stereoscopic capabilities are supported throughout R13 to provide a dependable solution and fluid workflow for generating high-quality 3D content across a wide variety of media:

  • Stereoscopic Camera Conversion: Gives users control to easily convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.
  • Stereo Image Workflow and Preview: Stereo images can be previewed directly in the 3D editor using Anaglyph, Interlaced, Shutter or Side-by-Side methods.
  • Stereo Rendering Options: Allows customers to easily render the merged stereoscopic image or separate images for each individual camera to create a true 3D experience.
  • Picture Viewer Support: Review animated stereo renders, adjust parallax and export renderings as merged or individual stereoscopic files.

More Accessible Character Tools 

The new suite of character animation features simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types:

  • New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.
  • New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.
  • New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.
  • New Collision Deformer: Deforms surfaces based on collisions enabling characters to intuitivelyinteract with the environment around them.

Numerous Workflow, Modeling and Animation Improvements

CINEMA 4D is renowned for outstanding ease of use. With an enhanced navigation system and a number of interface improvements in R13, users can perform common application tasks more efficiently:

  • Revamped Navigation System: New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest - making it easy to pivot around any portion of a model or scene.
  • Sticky Keys: Allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool.
  • New Spline Data User Interface: Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window.
  • Location Indicator: Provides artists with a new indicator that hints at the location of selected objects outside the current view.
  • Surface Manipulation: Offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group.
  • Animation Enhancements: Based on user feedback, a lot of tweaks were made to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.

Operational Efficiency

  • Superior XRef Object: Improves artist efficiency with fully embedded XRef (External Reference) commands in R13 so referenced objects can be textured, animated, and included in expressions or simulations within the master file, greatly enhancing work in a collaborative environment.
  • Improved C.O.F.F.E.E. and Python Scripting Language Integration: Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D's C++ and C.O.F.F.E.E. APIs.
  • File Format Support: Allows artists to access a range of popular file formats for greater workflow flexibility. Multi-Pass files can now be stored in multiple channels within a single OpenEXR file. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability.
  • After Effects Exchange: Gives customers using R13 unparalleled integration with After Effects with the introduction of stage object support, timeline marker exports and support for 29.97fps.

 


 CINEMA 4D Prime

  • The core professional 3D graphics package that includes basic modeling, animation and rendering functionality. Release 12 now additionally includes Ambient Occlusion and many deformers formerly found in the MOCCA and MoGraph modules.
  • CINEMA 4D Prime's interface is designed to ease you in to the powerful and exciting world of 3D graphics. The interface is renowned for being intuitive to use. With CINEMA 4D Prime you can start creating great-looking 3D images only hours after getting to know the application.

CINEMA 4D Broadcast

  • Leverages CINEMA 4D Prime functionality to deliver a powerful motion graphics toolset expressly designed to enhance the creative process for broadcast design professionals. Release 12 now includes features of the previous MoGraph module, GI rendering and an extensive library of objects, materials and presets.
  • CINEMA 4D Broadcast contains all the features of CINEMA 4D Prime as well as specific tools for creating motion graphics, including industry-leading cloning tools, advanced rendering options such as global illumination, a high-end library packed with 3D models, cameras, lighting setups, video clips, and much more.

CINEMA 4D Visualize

  • Leverages CINEMA 4D Prime functionality to deliver a professional solution for architects and designers. CINEMA 4D Visualize includes all features of the previous Architecture and Engineering Editions,(Advanced Render, Sketch and Toon and NET Render 3 modules plus extensive object and material libraries).
  • Included are all the features of CINEMA 4D Prime, giving you a comprehensive suite of modeling and texturing tools, rendering options and so much more. In addition, Visualize provides advanced rendering options (such as Global Illumination, physical sky or sketch-style rendering), huge librairies of 3D scene fillers, textures, lighting environments and so much more.

CINEMA 4D Studio

  • The most comprehensive CINEMA 4D Release 12 edition includes all available features, as well as all libraries of the Broadcast and Visualize packages.
  • As well as containing all of the features found in CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics engine and an unlimited clients network rendering. The end result is that CINEMA 4D Studio can tackle any project you throw at it with ease.

New and Enhanced Rendering Engine

  • Digital artists are constantly striving to improve the quality of their images. This new version gives CINEMA 4D users a bundle of new tools to aid in achieving the realism they crave.

  • Physically-Accurate Rendering: Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.
  • Efficient Subsurface Scattering: Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D's standard render engines.
  • Shared Image Sampler: Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.
  • New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.  

Stereoscopic 3D Workflow
Stereoscopic capabilities are supported throughout R13 to provide a dependable solution and fluid workflow for generating high-quality 3D content across a wide variety of media:

  • Stereoscopic Camera Conversion: Gives users control to easily convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.
  • Stereo Image Workflow and Preview: Stereo images can be previewed directly in the 3D editor using Anaglyph, Interlaced, Shutter or Side-by-Side methods.
  • Stereo Rendering Options: Allows customers to easily render the merged stereoscopic image or separate images for each individual camera to create a true 3D experience.
  • Picture Viewer Support: Review animated stereo renders, adjust parallax and export renderings as merged or individual stereoscopic files.

More Accessible Character Tools 
The new suite of character animation features simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types:

  • New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.
  • New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.
  • New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.
  • New Collision Deformer: Deforms surfaces based on collisions enabling characters to intuitivelyinteract with the environment around them.

 


 Find out which features are included in which CINEMA 4D R13 package 

Feature Prime
Broadcast
Visualize
Studio
User interface improvements (Spline, new date, HUD) x
x x x
Character template builder

  x
Character auto rigger       x
Character walk designer       x
Muscle deformer       x
New Visual Selector       x
A/B compare for animations x x x x
Timeline improvements x x x x
Improved auto weighting x x x x
Brick Shader enhancements x x x x
Multi-Shader enhancements   x   x
Terrain Mask shader     x x
Stereo display in editor x x x x
Stereo rendering x x x x
Physical Camera & Renderer
(exposure, shutter speed, ...)
  x x x
High-quality depth of field   x x x
High-quality motion blur   x x x
Enhanced anti-aliasing settings x x x x
New Sub Surface Scattering   x x x
Quicklook on Mac / Windows preview x x x x
Watermark post effect x x x x
New XRef system x x x x
Collision deformer x x x x
HyperNURBS improvements x x x x
Mesh deformer cage holes support x x x x

Additional features not listed here are included in all packages.

 Videos

Specifications & Licensing

System Requirements

Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.6.8 or higher running on a 64-bit Intel-based Mac; 1024 MB free RAM, DVD ROM drive. Standard DVD installation can take up to 7 GB of disk space. Software must be registered for permanent use.

Supported Operating Systems for CINEMA 4D R14 and BodyPaint 3D R14

Windows

  • Windows 7 (all variations)
  • Windows 7 64-bit (all variations)
  • Windows Vista (all variations)
  • Windows Vista 64-bit (all variations)
  • Windows 2008 Server
  • Windows 2008 Server 64-bit
  • Windows XP (Pro / Home) Service Pack 2 & 3
  • Windows XP Pro 64-bit
  • Windows 2003 Server
  • Windows 2003 Server 64-bit

OS X

  • Apple OS X 10.8 (and up)
  • Apple OS X 10.7 (and up)
  • Apple Mac OS X 10.6.8 (and up)

Minimum CPU Requirements CINEMA 4D R14 and BodyPaint 3D R14

Minimum processor Windows PC

  • Intel Pentium 4
  • Athlon 64
  • Sempron (K8 with SSE2)
  • VIA C7

Minimum processor Macintosh

  • Intel Core 2

Supported processors

  • Intel Pentium M
  • Intel Pentium 4
  • Intel Pentium 4D
  • Intel XEON
  • Intel Core Solo (Windows only)
  • Intel Core Duo (Windows only)
  • Intel Core 2 Duo
  • Intel Core 2 Quad
  • Intel Core i7
  • Intel Core i5
  • Intel Core i3
  • Intel Celeron
  • Intel Celeron D
  • AMD Sempron (K8/Socket 754)
  • AMD Athlon 64
  • AMD Opteron
  • AMD Phenom
  • AMD FX

Processors not supported

  • Intel Xeon Phi
  • Intel Itanium
  • Intel Itanium II
  • Intel Pentium
  • Intel Pentium II
  • Intel Pentium III
  • AMD K6
  • AMD K7
  • AMD Athlon XP/MP
  • AMD Duron
  • Power PC G4
  • Power PC G5

A Word About Graphics Cards

In short, CINEMA 4D and BodyPaint 3D run on any OpenGL 2.1-capable graphics card. We do however strongly recommend using a dedicated 3D graphics card with a chipset from AMD or NVIDIA. Currently, powerful graphics chips are also available on mid-range notebooks.

Always make sure to use the latest drivers (no beta versions), certified for your operating system. Newer drivers are usually faster and more stable.

 


Incompatibility With Older Versions

In the interest of technological advances it is sometimes necessary to make concessions regarding compatibility. Release 12 represents a giant leap in development, thus bringing with it issues of incompatibility.

In order to minimize the impact for our customers, MAXON has augmented the End User License Agreement for product upgrades to allow users to leave the previous version installed for the purpose of adjusting, tweaking or re-rendering old scenes, if needed.

R12 scenes are not downward compatible. Versions prior to R12 cannot open scenes created with R12. In terms of upward compatibility the following applies: The R12 Dynamics system is based on a new engine and is therefore incompatible with versions prior to R12. Dynamic simulations need to be re-created, except for MoDynamics, Cloth and Hair dynamics, which are the same as before. Bones and all related tools no longer exist in R12. Bones will be converted automatically to joints. Also, Soft IK has been replaced by Dynamic IK. Posemixer, P2P and the Morph tag have been replaced with the much more powerful PoseMorph tag. Most existing settings will be converted but will often need manual adjustment.

The following file formats or tools are no longer supported by R12: FlashEx, UZR export, FBX 6, Shockwave3D, Monzoom, QuickDraw3D, VRML1 and Photoshop filter plugins, muscle object and deformer, object motion blur and PowerPC support.

Some of the mentioned features may not be available in all program versions.

Plugins developed in C++ or Py4D need to be adapted for R12. Plugins for CINEMA 4D R11.5 or earlier will not work in CINEMA 4D R12. Developers should visit MAXON's Plugin Café for further information on how to adapt plugins for R12.

 


 Licensing


For Standalone (Node-Locked) licenses upon purchase you will receive via email a set of serial numbers to be used for activating your software.

For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 12 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze.

With the MAXON License Server (hereinafter referred to as “License Server“) serial numbers can be allocated, managed and monitored from a main computer within a local network (or from wherever you have a functioning TCP/IP v4 for port 5325 (or another available port)). This is especially useful for environments in which several CINEMA 4D versions are running simultaneously, such as educational institutions.

The advantages of using the License Server at a glance:

  • A serial number must not be entered for each individual computer. Instead, the License Server will allocate a serial number for each individual computer, based on a allocated multi-license number.
  • The serial numbers will be allocated dynamically: If CINEMA 4D is quit on one computer, the serial number allocated to that computer will be made available for another computer within the network after the lease time expires (see below).
  • A Client can lease a serial number for a longer period of time (as defined by the administrator) and is thereby not required to contact the License Server online during this period. This can, for example, be used by those working from home for several days and who cannot access the License Server.

Note: Multi-license serial numbers are always final, registered serial numbers, i.e. these are not temporary serial numbers limited in their validity to three months, as is the case with normal CINEMA 4D serial numbers / registration codes.

 

NEW: Command line licenses must be purchased separately for $195.00.
(Command line licenses are critical when using 3rd party render queue managers like Qube or Deadline)

  • The purchase includes (100x) seats / nodes.
  • Must already own at least 1x Cinema 4D license and 1x Maxon license server.

Additional Info

Support / Upgrades

Maxon offers the following Upgrades and Support options:

Maxon Service Agreement (MSA)

  • Upgrades: updates/upgrades are available electronically for users with active Maxon Service Agreement.
  • Training: Three (3) hours per Customer, per calendar quarter of live, online technical assistance regarding use of the Serviced Products. This assistance, to the extent it is not used, will not accrue for use in following quarters. Subject to availability.
  • Support:Technical assistance regarding use of the Serviced Products by means of phone or email. Technical Support can encompass:
    • Providing general guidance on how to diagnose and correct use issues involving Serviced Products;
    • Providing assistance relating to the use of features available within Serviced Products;
    • Providing general advice on how to best approach a specific task by use of features available in Serviced Products; 
    • Supporting system administration activities specifically related to installing and running Serviced Products; 
    • To the extent reasonably possible, providing practical workarounds to issues that interfere with Customer’s enjoyable and/or productive use of Serviced Products.

Upgrades

CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers. Customers with an active MAXON Service Agreement (MSA) valid through September 2nd will automatically receive the upgrade. Current customers who do not have an active MSA can purchase an MSA before the end of August and be eligible for a free upgrade. New customers who purchase from now until August 31st will automatically receive a one-year MSA with their purchase.

Support

RFX is available for all your support needs.

Maxon offers the following support options

  • Maxon provides MSA (see above)
  • Maxon provides technical support for a 12-month period after purchase

 


 Related Products

Enhance your Cinema 4D pipeline with the following products:

  • Maxon Bodypaint 3D

 


 Training / Resources

Go to Cineversity for training, tutorial, tips and resources (available with active MSA)