Current Promotions
26% off V-ray for Freelancers!

RFX and ChaosGroup are offering 26% off V-Ray for Max, Maya and Softimage, exclusively for freelancers.
- Promotional prices apply only to commercial (ADV) licenses and do not include educational licenses
- Promotion does not apply to bundles and does not accumulate with other existing promotions
- One can obtain just the license for the platform you need or buy one of each V-Ray for 3ds Max, V-Ray for Maya or V-Ray for Softimage, but not three licenses for a single platform.
- Users should be an individual entity not companies
- No purchased license transfer is allowed for the next 12 months
- Users should not own previous licenses for the same platform
The prices of the promotional products are as follow:
New price V-Ray 2.0 ADV for 3dsMAX 999 USD V-Ray 2.0 ADV for Maya 999 USD V-Ray 1.5 ADV for Softimage 899 USD
Offer expires June 30th, 2013
Description
V-Ray for 3ds Max provides a rendering solution for the Film, Broadcast, Gaming, Architecture, Automotive Design, Product Design and other industries. The V-Ray rendering engine is acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This Raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human time and CPU resources.
Shaders can be transferred between 3ds Max and Maya with identical results.
V-Ray 2.0 for 3ds Max New Features
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
- V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation. V-Ray RT is a fully functional interactive rendering engine matching the production renderer results. With GPU acceleration, you can rely on a significantly faster interactive rendering process. incorporate VRayProxy objects, texture-mapped area and mesh lights, Simple Skylight portals, and the VRayBlendMtl into an ultra-fast V-RayRT GPU workflow.
Shading
- VRayCarPaintMtl material. Create stunning car paint shaders complete with base, flake and coat layers.
- VRayDistanceTex texture that measures distances to arbitrary mesh objects
- Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing
Lights
- V-Ray specific light lister
- Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights
Render Elements
- VRayLightSelect- allows user to extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software.
- VRayDRBucket render element to show which machine rendered a given bucket in DR mode
Hair
- VRayHairMtl - is a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
Effects
- VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction
- VRayExposureControl plugin for proper exposure of regular viewport and camera views
Optimizations
- VRayStereoRig controller for easy stereoscopic setup
- Shade Maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper
- Retrace threshold for the light cache
- Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture
- Integration of the vartious V-Ray components in the 3ds Max "Create" menu
- Tools for calculating and rendering accurate camera distortion through .lens files
- Faster rendering of VRayProxy objects
- Support for proper motion blur of Thinking Particles
- Proper blending of gizmos for VRayEnvironmentFog
- Improved raytracing precision in certain cases
- Render history for the V-Ray VFB
- Load and compare images directly in the V-Ray fram buffer
- Support for rendering of VRayProxy objects as point clouds
- Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later
- Support for bidirectional path tracing for accurate unbiased lighting solutions
- VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID
Features
Core architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering - Unlimited Nodes
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom ones
Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations and animations with
- Dynamic Objects
- Physically accurate lights
- Efficient Illumination from HDR Environments
- Procedural Sun & Sky models
- Extensible with custom lights through the V-Ray SDK
- IES Photometric Lights
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK
Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Rendering
Distributed Rendering:
- V-Ray supports DR. It divides the frame into regions and spreads them across the participants in the distributed rendering. This is done completely through TCP/IP protocol which is the standard protocol of the Internet and thus the most common protocol that is supported by the hardware. V-Ray itself does not need additional file or directory sharing (note that you may actually need some file/directory sharing for the bitmaps or other additional files used during rendering). The distribution management is divided into Render Clients and Render Servers.
Render Clients
- The render client is the computer that the user is currently using and from which the rendering is started. It divides the frame into rendering regions and spreads it across the Render Servers. It distributes data to the render servers for processing and collects the results.
Render Servers
- A render server is a computer that is part of the so-called render farm - it requests render data from the render client, processes it and sends the result back.
Notes:
- Every render server must have all the plugins and texture maps in their proper directories loaded so that the scene you are sending will not cause them to abort. For example having a PHOENIX plugin used in the scene will cause a server failure in any of the servers that do not have the PHOENIX plugin installed. If you have mapped your object with a file named JUNGLEMAP.JPG and you do not have that map in the BITMAPS directories of the render server installation - you will get bucket rendered at that machine as if the map was turned off, unless you also turned on the Check for missing files option in the V-Ray System rollout, in which case the render server will refuse to render the scene.
- When you cancel a DR rendering, it may take some time for the render servers to finish working and they may not be immediately available for another render.
Default lights are not supported in DR mode and will not render. If you need any lighting in the scene, you should add it explicitly.
Version / Release Updates
V-Ray 2.4 for 3ds Max is now available!
- VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
- VRayProxy: Support for Alembic .abc files;
- V-RayRT: Support for instancing;
- V-RayRT: Support for ForestPro instancing;
- V-RayRTCPU: Faster update when adjusting VRayLights;
- V-RayRTGPU:CUDAspeed optimizations and optimizations forGK110 cards;
- V-RayRTGPU: Supportfor theColorCorrection texture;
- V-RayRTGPU: Supportfor the Mix texture;
- V-Ray:Added include/exclude object lists for different color channels to the MultiMatte render element;
- V-Ray:Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
- V-Ray:Default memory limit for dynamic geometry changed to 4000 MBfor x64 versions;
- V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
- V-Ray:Optimized multi-core rendering for Open EXR textures;
- V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
- V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds;
- V-RayRTCPU: Added supportforVRayHairMtl;
- V-RayRTCPU: Added supportforVRayFur;
- V-Ray scene converter: Addedmr_Sun/mr_Sky lights in exporttoVRaySun/VRaySky respectively;
- V-Ray scene exporter:Added subdivided geometry export;
- VRayEdgesTex: Improved the round corners algorithm;
- VRayAmbientLight: Made some ofthe parameters animated;
- VRayFur: Added “LevelOfDetail” option to reduce geometry along the distance from the camera;
- VRayHDRI: Added “Color space” section and moved the “Gamma” option there;
- VRayIESLight: Added anoptionto override the IESshape;
- VRayIESLight: Made selecting boththe light and it’s target when clicking on the line between them;
- VRayLight: Added a preview of the “directionality” parameter of VRayLights in the viewports;
- VRayLight: Added“targeted” option for rectangle VRayLights;
- VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport ,for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
- VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
- VRayMtl: Made “Fog color” mappable;
- VRayMtl: Made reflections to affect the alpha of matte objects;
- VRayMtlGLSL: Added ability to save and load compiled shaders;
- VRayMtlGLSL: Added cubemap texture support;
- VRayMtlGLSL: Added viewport color parameter;
- VRayMtlGLSL: Added vr_brdf_light builtinBRDF support;
- VRayProxy: Support for flipping of Z/Y axis;
- VRayProxy: Support for visibility lists for .vrmesh and .abc files;
- VRaySphereFade: Added support for box and cylinder gizmos;
- ply2vrmesh: Added option to specify the name ofthe velocity attribute (-velocityAttrName);
- ply2vrmesh: Added support for .hclassic and .bhclassic files produced byHoudini 12;
- ply2vrmesh: Added support for color sets from .bgeo files;
- ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
- ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
- Hair&Fur: Fixed crash when lit by VRayLightMtl with DirectIllumination on;
- Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in “Position along strand” mode;
- Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
- Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3; imap viewer: Fixed crash when incrementally loading irradiance maps;
- V-Ray: Enabled by default all channels in the MultiMatte render element;
- V-Ray: Fixed crash when pressing the “Remove” button in the VRayLightSelect element with empty lights list;
- V-Ray: Fixed export of objects with ‘:’ in the names, failing to compose file name;
- V-Ray: Fixed incorrect normals forParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
- V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
- V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
- V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
- V-Ray: Fixed misspelled “caustics_autoSave”maxscript property;
- V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
- V-Ray: Fixed standard lights’ “Atmosphere shadows” option of doesn’t work properly with area VRay Shadows;
- V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
- V-Ray: FixedV-Raymaterials’ to appear in the respective categories in the material editor;
- V-RayRT: Fixed Maxscript access for .warn_unsupported property;
- V-RayRT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
- V-RayRT: Mirroring instance of Vray IES light using Offset spinner while running RT sent the light to wrong coordinates;
- V-RayRT: GI multipliers by object which are greater than 1.0 were not working in RT;
- V-RayRTCPU: Fixed artifacts in layered materials;
- V-RayRTGPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
- V-RayRTGPU: Fixed crash with 8-bit texture mode and light textures;
- V-RayRTGPU: FixedOpenCL issue with wrong transparent shadows with motionblur;
- V-RayRTGPU: Fixed OpenCL issue with motion blurred dome lights;
- V-RayRTGPU:Scaled IESlights produced different result from the production renderer;
- V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
- V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
- VFB: Fixed issue with multithreaded ICC profiles loading,that could cause either miscalculations or crash;
- VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
- VRayDisplacementMod: Fixed crash when“Edge length” option is set to 0,0;
- VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
- VRayDistanceTex: Fixed to work as bump map;
- VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
- VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in lightloop mode;
- VRayHairMtl: Fixed random crash in case when applied to normal geometry;
- VRayHairMtl: Optimized material sampling;
- VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
- VRayIESLight: Fixed “Autogrid” option in creation mode;
- VRayIESLight: Fixed crash when setting ies profile through MaxScript;
- VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
- VRayLight: 3ds Max crash with dome light;
- VRayLight: Fixed incorrect tab order ofUI controls;
- VRayLight: Fixed issue causing the UI to disappear when switching the lighttype in 3ds Max 2013;
- VRayLight: Fixed issue causing the UI to malfunction when toggling “enable HW lighting” during creation;
- VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
- VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of “target distance” parameter;
- VRayLightMtl: Fixed issue when in X-Ref’d scene with direct illumination mode on;
- VRayMtl: Fixed “Affect shadows” option to work with enabled caustics;
- VRayEnvironmentFog: The “fog height” parameter could not take negative values;
- VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
- VRayPhysicalCamera: Fixed the “Horizontal offset” and “vertical offset” options showing different result in the viewport and the render;
- VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
- VRayPlane: Fixed rendering with VRayBPTracer;
- VRayStereoscopic: Fixed shade map improperly generated file names;
- VRayBlendMtl: Displacement in the base material was not rendered;
- VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
- ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
- ply2vrmesh: Fixed crash when converting .objfile containing face definitions with negative indexes;
Click here to download the full list of updates & features for V-Ray 3ds Max Build 2.40.01
Additional Documentation
V-Ray 2.0 for 3ds Max Product Brochure
Videos
Specifications & Licensing
System Requirements
- A computer with 3ds Max (Design) 9 or later or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
- Windows XP or Windows Vista, Windows 7, 32- or 64-bit versions (64-bit is recommended);
- Intel Penium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended);
- 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.
Supported Platforms
- Autodesk® 3ds Max® version 9.0 or later
Licensing
VRay uses the WIBU licensing system for it's floating licenses which are tied to a hardware dongle. The dongle contains information about the number of available licenses. You can attach more than one dongle to the same machine to increase the number of available licenses. Before using the dongle, you must install a driver for accessing it. A single dongle may have multiple versions of VRay, and you can run more than one VRay server on your network.
In order for the licensing to work, the computer must have TCP/IP installed properly. Please note, however, that currently IPv6 is not supported and must be completely removed.
Evaluation Licenses
Contact RFX for details.
Additional Info
Upgrades / Support
Chaos Group offers the following upgrades and support options:
Upgrades
- Upgrades from previous versions are available.
Support
RFX is available for all your support needs.
- Chaos Group provides free software support electronically
- Support forums and online documentation are also available
Educational Licenses
Educational Licenses are available, please Contact RFX for details.
Related Products
V-ray is compatible with the following applications:
- Autodesk 3ds Max
- Autodesk Maya
- Chaos Group PFPlayer
- Chaos Group Phoenix
- Chaos Group V-ray RT
- Google Sketchup
- McNeel Rhino
Training / Resources
Go to the Chaos Group Forum for tips, FAQ's and tutorials
V-Ray for 3ds Max Help Index




