By: Re:Vision
Description
RE:Map provides professional quality mapping and distortion tools
RE:Map is a set of 5 plugins:
- RE:Map UV takes a UV Map, probably rendered from a 3D system, and renders an image using this mapping. Easily clean up texture maps and remap in post without having to go back to your 3D system for re-rendering. In addition, this plugin allows you you to come up with cool 2D and 3D animated texture map templates and reuse them over again with different image sequences.
- RE:Map Inverse UV takes a UV Map and a color image that matches that UV Map, and inversely projects the color image to a rectangular image that may then be used to texture the UV Map with RE:Map UV, or for use as a texture map for your 3D system.
- RE:Map Distort takes a color image and automatically distorts the image based on the features for a caricature-like effect.
- RE:Map Displace warps an image with a user-supplied displacement map. This plugin includes many more options and advanced filtering controls than most other displacement map filters.
- RE:Map Planar maps or inverse maps a perspective plane defined by 4 points (also known as corner pinning and inverse-corner pinning).
RE:Map render nodes permit you to execute background render tasks on one or more machines on your network.
Features
General RE:Map Features
- 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). Floating point image support for After Effects 7.0 and up.
- High quality filtering of images which includes supersampling and mipmapping
RE:Map UV Features
- Requires 16 bit per channel or floating point support from host application.
- Reapply new texture sequences in order to reuse animated UV maps for cool animations and transitions.
- Adjust, color correct, edit, then reapply your textures for your 3D animated objects without having to rerender in the 3D system.
- Advanced feature to deal with antialiased UV edges and areas where a section of an object crosses another part of the object.
RE:Map Inverse UV Features
- Requires 16 bit per channel or floating point support from host application.
- Paint or align textures in 2D to match your 3D rendered image and inversely project the image to make a texture map for use in your 3D system or with RE:Map UV.
RE:Map Distort Features
- Automatic distortion of features in an image for a caricature effect.
RE:Map Planar Features
- Provides much better results than the corner pinning found in most applications, with high quality filtering.
- Inverse corner pinning which enables you to work in a non-perspective space on your live-action sources.
RE:Map Displace Features
- Requires 16 bit per channel support from host application.
- Multiple passes available for smearing and feedback effects.
- Both forward and inverse displacement filtering provided, giving different but equally interesting results.
Feature Availability Note: Not all the plugins of the RE:Map set work properly in all applications listed. In particular, RE:Map UV, RE:Map Inverse UV and RE:Map Displace need 16 bits-per-channel support, so these three plugins of RE:Map are only recommended for After Effects Pro bundle, combustion 2.1 and up, Digital Fusion 4.04e or 5.0 and up, and other After Effects-compatible hosts that support 16 bit-per-channel processing.
RE:Map v2.2 is now compatible with Adobe After Effects 7, CS3, CS4, CS5, CS5.5 and CS6 along with Adobe Premiere Pro CS4, CS5, CS5.5 and CS6
Version / Release Updates
RE:Vision Effects announces support for Adobe After Effects CS6 and Premiere Pro CS6.
In order to properly work in After Effects CS6 or Premiere Pro CS6, users will needRE:Map: v2.2.
RE:Map provides professional quality mapping and distortion tools.
Specifications & Licensing
System Requirements
Operating Systems
- Mac OSX 10.2.8 and up
- Windows 2000 or XP and up
Host Applications
- Adobe After Effects 7.0 and up,(including 64-bit supprot for CS5)
- Adobe Premiere Pro 1.0 and up
- Apple Final Cut Pro 5.1 and up
- Apple Motion 1.0 and up (no Intel support)
- Autodesk Combustion 2.1 and up
- Autodesk Composite
- The Foundry Nuke
- Eyeon Fusion
- Boris Red 3.0 and up
- eyeon Fusion 4.04e or 5.0 and up via the AE plugin adapter
- Quantel generation Q
Licensing
Node-Locked Licenses
With the purchase of a license, you get a year's worth of license transfer support. After that, you can buy an additional year's worth of license transfer support for 15% of the current price (and so on). In this way you don't have to pay for floating license software that would increase the price of the product by a substantial amount, yet you still have a way to transfer licenses if necessary.
Licenses can be transferred for an additional fee
Additional Info
Upgrades / Support
Upgrades
- Upgrade from previous to current version
Support
RFX is available for all your support needs.
Re:Vision offers the following support
- Free online technical suport
- FAQ's and online Forums available
Related Products
- Adobe After Effects
- Adobe Premiere Pro
- Apple Final Cut Pro
- Apple Motion
- Autodesk Combustion
- Boris Red
- eyeon Fusion
- Quantel generationQ
Training / Resources
Go to Re:VisionFX for Training and tutorials
Go to Creative Cow for forums, tutorials and training



