By: Golaem
Description
Golaem Crowd 2 is a user friendly plug in for Autodesk® Maya® that allows artists to animate crowd simulations within the familiar Maya environment.

Features

Fully Integrated With Your Maya Pipeline
No need to adapt your existing Autodesk Maya workflow to Golaem Crowd: Golaem Crowd is built with ease of integration in mind. By relying mainly on Maya workaday objects, (particles, fields, etc) it ensures you can mix Golaem with your existing tools or customize it, saving production time & eliminating switching and tweaking between software applications.
- Totally integrated into Maya
- Usable with Maya tools (Maya fields, per particle expressions...)
- MEL/Python API & Scripting
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Believable Crowds
Golaem Crowd can generate believable crowd diversity in your shots without extra work:
• Reuse existing motion choreographies on any ground and any character;
• Create asset variation (at geometry or shader level) using the asset manager.
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Quick Learning Curve
Creating crowd shots is usually challenging and needs a lot of training time. Golaem Crowd is user friendly enough to be operated by Maya artists trained within a day. They can now create crowd shots themselves or test their assets before sending them to the crowd TD.
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No Need to Deal With All the Crowd Complexity At Once
Respecting the standard animation workflow, Golaem Crowd allows you to incrementally build a scene. Step by step, you can validate assets, flows, population then behaviors, before the animation is processed and exported, ready to be rendered.
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Animation Engine
Golaem Crowd's animation engine enables to use, or re-use, motions with different characters or in different situations. It reduces dramatically the amount of motion capture or keyframe animation to produce.
- Motion Retargeting
- Automatic transitions between motions
- Motion Mixing on different parts of the body
- Automatic ground adaptation.
- Locomotion system.
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Behavior Creation
Create character's behavior using a graphical behavior editor. No surprises, what you draw is what you get!
- Graphical Behavior Editor
- Behavior Operators (Alternative, Random, Parrallel...)
- Built-in triggers (zone 2D/3D, frame number, motion duration...)

Automatic Navigation
Assign target to your characters, they will automatically find their way while avoiding obstacles and other characters.
- Automatic navigation mesh computation
- Ready-to-use navigation behaviors
- Customizable navigation attributes
- Various target modes (static, dynamic, random)
- Groups formations
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Physics Simulation
Golaem Crowd can use the Bullet physics engine integrated in Maya to create explosion or make your characters fall.
- Customizable Ragdoll behavior
- Physics masks, apply physics only to some parts of the body to create different effects
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Placement Tools
Easily generate thousands of characters.
- Parametric placement (distance, noise...)
- Obstacle aware (avoid unreachable areas)
- Various placement shapes, custom shapes
- Placement on maya mesh
- Placement on anchors (e.g individual stadium seats)
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Previsualization
Wether you want to preview the result of a scene or you are doing previs, Golaem Crowd provides advanced previsualization capabilities. With Golaem Crowd, you can preview thousands of character in Maya interactively.
- Skinned mesh preview, complete with diffuse textures and lighting
- GPU Display
- Multithreaded simulation

Rendering
Render crowds quickly and easily add variety in your shots. Golaem Crowd provide free procedural rendering plugins optimizing the rendering process.
- Assets Manager, define available props & shaders for your characters and easily create diversity in your crowd.
- Procedural Rendering, inside Maya or for standalone versions
- Simulation data are independant from cameras, lights or asset repartition, you can change all these and re-render without simulating again
- Export & Render:
- Pixar® Renderman®'s RIB and 3Delight & RenderManCompliant plugins
- Autodesk® FBX®
- Open format simulation cache
- V-Ray Rendering Engine
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Scene Setup
- Automatic navigation mesh computation
- Automatic and editable skeleton mapping
- Crowd asset manager (meshes, props, shaders...)
- Population types descriptions (behaviors, morphology and assets)
- Parametric and navigation mesh aware characters placement
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Simulation
- Predictable path finding and configurable steering behaviors
- Biped & quadruped dedicated animation engine
- Automatic motion re-targeting, blending & ground adaptation
- Easy-to-configure behaviors
- Geometry instancing*
- CrowdField: a mesh (animated or not) can be added as a ground support in addition to the navMesh
- IK Behavior: New behavior to add a kinematic constraint on a body chain (arms, legs)
- LookAt Behavior: New behavior to make a character look at a specific position
- Synchronous/Asynchronous parrallel operator mode (to be able to choose if a parrallel operator should end before all included behaviors ends)
- Crowd tool windows are maximized when called through their shelf button (if previously minimized)
- Add unlock button to the CrowdManagerNode (to be able to delete it easily if needed)
- Razor tool to cut controlflows in the Behavior Editor (Alt+LeftClick)
- Lock scale for the GotoTargetLocator
- Fixed 3Delight Proxy rib file path completion
- Fixed crash when a Behavior container was added in contained operator
- Fixed crash when batch-rendering frames with missing simulation cache with Arnold
- Fixed main container changing when an entityType was selected at Behavior container creation
Golaem Crowd 2.3 introduced the Geometry Behavior, enabling a myriad of new effects, as well as the Character Maker, a revamped tool for converting & editing characters skeleton & motions. Bug fixes & usability improvements have also been made based on users feedback.
Geometry Behavior

Character Maker
Usability Improvements
Based on users feedback, many aspects of the rendering process have been improved:
- 3Delight Proxy: Render your 3Delight scenes directly in Maya
- Check Settings: Check your scene before rendering
- Batch Render: Render scenes on the farm, with a streamlined process
- Kill list: Remove characters from your shots
Videos
Specifications & Licensing
System Requirements
Software 32 bit
The 32 bit Version of Golaem Crowd works as a plugin for Autodesk® Maya® 2011, 2012 32 bit (with or without subscription advantage pack) and the following OS.
- Microsoft® Windows® 7 Professional (SP1)
- Microsoft® Windows® XP Professional (SP3)
Hardware 32 bit
At a minimum, the 32-bit version of Maya 2012 software requires a system with the following hardware:
- Windows: Intel® Pentium® 4, AMD Athlon processor with SSE3 instruction set support (or higher)
- 2 GB RAM
- 10 GB free hard drive space
- Certified hardware-accelerated OpenGL graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
Software 64 bit
The 64 bit Version of Golaem Crowd works as a plugin for Autodesk® Maya® 2011, 2012 64 bit (with or without subscription advantage pack) and the following OS.
- Microsoft Windows 7 Professional (SP1)
- Microsoft Windows XP Professional x64 (SP3)
- Red Hat® Enterprise Linux® 5
- Fedora™ 12, 13, 14
- Open SUSE 11
- Cent OS 5
Hardware 64 bit
At a minimum, the 64-bit version of Maya 2012 software requires a system with the following hardware:
- Windows and Linux: Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)
- Macintosh® computer: Macintosh computer with a Intel
- 4 GB RAM
- 10 GB free hard drive space
- Certified hardware-accelerated OpenGL graphics card
- Three-button mouse with mouse driver software
- DVD-ROM drive
Rendering Engine
Golaem Crowd is compatible with the following render engines
- Pixar® Renderman®'s RIB
- Autodesk® FBX®
- Open format simulation cache
- V-Ray Rendering Engine
- Mental Ray .mi files export and a dedicated procedural rendering plugin, Mental Ray Standalone and Mental Ray for Autodesk® Maya® supported
Licensing
Free 30 day evaluation licenses are provided as node-locked.
Commercial Licenses for Golaem crowd are floating
RLM (license server system) is required for floating licenses, binaries are provided upon purchase.
You will need to register a generic user license file with the Golaem License Tool.
The procedural rendering plugin does not require a license and can be installed on any number of computers for distributed rendering.
Commercial licenses are available as a perpetual, 1 year or 3 month term.
Additional Info
Upgrades / Support
Golaem offers the following upgrade and support options.
Maintenance
- Yearly maintenance renewals are available for perpetual licenses only.
- Maintenance is included for yearly and monthly licenses.
Upgrades
- Free upgrades for perpetual licenses with current subscription.
- Free upgrades for yearly and monthly licenses (except new add-ons/plugins)
Support
RFX is available for all your support needs.
- Golaem provides email based support for Perpetual licenses with current Maintenance and all rental liceness
Related Products
Enhance your Maya pipeline with the following products:
- Autodesk MotionBuilder
- Autodesk Mudbox
- Autodesk Maya Entertainment Creation Suite: Maya + MotionBuilder + Mudbox
- Autodesk Maya Entertainment Creation Suite Premium: Maya + MotionBuilder + Mudbox + Softimage
- Chaos Group Vray for Maya
- Pixar Renderman
- Craft Animation Director Studio
- Joe Alter Shave and Haircut
- Pixologic Zbrush
- Syflex Cloth Simulator
Training / Resources
Go to Golaem Crowd You Tube Channel to view tutorials on how to use Golaem Crowd
Go to Golaem Crowd Works for overview videos
Go to Golaem Crowd Blog for general information
Go to Area for Maya tutorials, tips, downloads and forums



