Upcoming Events @ RFX

Last updated September 26, 2008


Mental Ray User Group Meeting

September 30th, 2008

Fall User Group Meeting On Tuesday, September 30 at RFX, Andy Kopra will give a slide presentation overview of his recently-published book, Writing mental ray Shaders, the third book in the mental ray Handbook series. Refreshments start at 6:30PM.

More Info

2008 RFX BBQ

October 23rd, 2008

You are invited to the Annual RFX BBQ Thursday October 23rd, 2008.

As a friend of RFX, we appreciate your support and business. Feel free to stop by and mingle with clients, colleagues and competitors, however you must please RSVP in order to attend.

6:30pm to 7:30pm - Drinks & hors d'oeuvres
7:30pm - First Tri-Tip off the BBQ
Location: 748 Seward St., Hollywood, CA 90038
for more information please contact us at info@rfx.com
Click here to RSVP Today


Maya User Group Meeting

October 2nd, 2008

Join Gnomon School of Visual Effects, the VES, RFX and the Maya User Group for this exceptionally full evening with special guests from Digital Domain and Rhythm & Hues Studios showing how they created the stunning effects and imagery in The Mummy: Tomb of the Dragon Emperor using Maya and other tools.

More Info

PipelineFX Qube! Training

September 9 - 11

PipelineFX is proud to offer certification training on Qube! render farm management software. The Qube! Certified Administrator (QCA) certification validates the ability to install, configure, operate, and troubleshoot render farms used in digital media production. The curriculum is designed for technical support staff, render pipeline engineers, Qube! reseller implementation and pre-sales engineers, IT consultants implementing Qube! for render farms, R&D engineers, render wranglers and IT personnel charged with deploying and/or managing a render farm. Training includes extensive hands-on lab time.

Day 1: Introduction to Qube!
Day 2: Using Qube!
Day 3: Advanced Qube!

More Info

Mental Ray Training

September 29 - October 1: Using mental ray series

These are the first three classes in the general artist track, Using mental ray series.

101 - Shaders
102 - Indirect Lighting
103 - Antialiasing and Motion Blur

This class offering is actually a series of one-day classes intended for artists, who wish to learn more about mental ray. This class series, named Using mental ray, does not rely on C programming knowledge, as our shader writing class does, or editing of text files, as our Phenomena developing class does. However, it will cover mental ray with the same level of breadth and depth, and you will work with a custom set of shaders developed for the training classes.

October 2 - 3:  Specialized Artist class series

This class offering is actually a series of one-day classes intended for artists, who wish to learn more about refining specific look in mental ray. They focus on use of specific shaders or shader types.

201 - Wood, Glass and Metal
202 - Marble, Wax and Skin
203 - Clouds, Smoke and Fire


October 13 - 15: Shader Network Design

This 3-day class offering is intended for TDs, or technical artists, who wish to extend mental ray capability beneath their application. This class, named Shader Network Design: Phenomena, does not rely on C programming knowledge as our shader writing class does. However, it will cover mental ray with considerable breadth and depth, as you work with .mi scene files to develop Phenomena from shader graphs.

October 16 - 17: Performance Optimization

This 2-day class offering is intended for TDs, or technical artists, who are responsible for optimizing the rendering speed while retaining quality. Internal mental ray mechanisms will be discussed to provide a foundation for understanding how to adapt parameters for a variety of scene types.

November 10 - 12: Writing mental ray Shaders

This class offering is intended for programmers, who are familiar with scripting languages, scene file formats, etc., and the C programming language. This class, named Writing mental ray Shaders, covers mental ray in breadth and depth giving many examples of various types of shaders in mental ray. You will also learn about .mi scene files and Phenomena, as they provide the foundation for our shader programming context. We prefer that students for this class have facility with text editors, and command line execution, to keep the class moving.

Eyeon Fusion User Group Meeting

September 23, 2008


The second LA Fusion User Group meeting will take place on September 23rd, 2008 at RFX. This meeting is open to any compositor looking to meet other Fusion artists, share tips and techniques, and learn more about Fusion. As with the previous meeting, eyeon will be providing sandwiches and drinks (not to mention those home baked cookies)

This meeting will include : - Fusion tips (continued from last meeting) - In depth Fusion 6 preview and QA - Generation and Generation Player training

I would also like to recruit a few artists to step up and showcase a shot or technique to share with the rest of the group. If you are interested in presenting, please let me know when you RSVP.
There will also be a few suprise door prizes to present at the meeting.

Please RSVP to izyk@eyeonline.com if you plan to attend, so we can be sure to have enough seating and food for everyone.

Mental Ray Training

June 16 - 18, 2008:  Shader Network Design

This 3-day class offering is intended for TDs, or technical artists, who wish to extend mental ray capability beneath their application. This class, named Shader Network Design: Phenomena, does not rely on C programming knowledge as our shader writing class does. However, it will cover mental ray with considerable breadth and depth, as you work with .mi scene files to develop Phenomena from shader graphs.

June 19 - 20, 2008 :  Performance Optimization

This 2-day class offering is intended for TDs, or technical artists, who are responsible for optimizing the rendering speed while retaining quality. Internal mental ray mechanisms will be discussed to provide a foundation for understanding how to adapt parameters for a variety of scene types.

 

Fusion Artists Workshop

June 20, 2008

The first ever Los Angeles Fusion Artists meeting will be held at RFX on Friday, June 20th between 7:00pm and 9:00pm. RFX, 748 Seward St. , Hollywood , CA 90038 . The user group is open to any compositor, of any skill. The focus will be on training, tips and meeting other artists. We intend this to be a regular event, either quarterly or monthly. (This will be discussed and voted on at the meeting).

This meeting will feature a training session with eyeon's Sr. Product Manager, Isaac Guenard, as well as a presentation by Aurore de Blois from BSGVFX in Vancouver showing how they use Fusion on television's hit series Battlestar Galactica. Additional sessions are planned, and TBA.

Aurore de Blois is Senior VFX Compositor with Battlestar Galactica's in-house VFX Dept. She has been with BSGVFX since the in-house Dept. began in the spring of 2005, completing 50 episodes to date. Aurore received an Emmy certificate for contributions to the Emmy winning episode Exodus Part II, and contributed to the VFS award winning episodes Exodus Part II, and Razor.

If you are interested in presenting your work, or have a tip, technique, reel or shot you would like to share, please contact izyk@eyeonline.com.

RSVP is not required, but if you do, it will help us know how much beer and food to have set aside for everyone. by clicking HERE to let us know you are coming!