Upcoming Events @ RFX
mental ray Shader Writing
October 18-22, 2010
LAmrUG TD Track Training Classes
mental ray TD Track Training October 18-22, 2010 LAmrUG TD Track Training Classes
mental ray Artist Track Training September 20-24, 2010 LAmrUG TD Track Training Classes
mental ray TD Track Training May 24-28, 2010 LAmrUG TD Track Training Classes
mental ray TD Track Training Febuary 22-26, 2010 LAmrUG TD Track Training Classes
PipelineFX - Qube! v.6 January 27, 2010 Product Validation Tour
Nuke Webinar January 26, 2010 "Whats So Hot About Nuke"
mental ray Artist Track Training January 25-29, 2010 LAmrUG Artist Track Training Classes
mental ray User Group Meeting January 14, 2010 Bart Gawboy from mental images will be discussing new features, workflows, and answering questions about the latest version of mental ray 3.7.5x. More specifically differences between standalone and batch, and how batch should be implemented into future pipelines.
Maya User Group Meeting December 10, 2009 RFX is proud to sponser the Maya User Group Meeting at Gnomon School of Visual Effects. Modo / Zbrush Technology Demonstration December 9th, 2009 September 21-25, 2009 LAmrUG Artist Track Training Classes
September 10, 2009 RFX is proud to host the LAmrUG Mental Ray User Group Meeting.
Studio Systems Administrators User Group Meeting
If you attended, comments and suggestions can be sent to info@rfx.com
Please check back here periodically for Studio Sys Admin User Group Meetings or any other Events in the near future.
June 24, 2009 RFX is proud to host the Second Studio Sys Admins User Group meeting.
Mach Studio/Studio GPU Technology Demo May 13, 2009 RFX is proud to host the first MachStudio Pro Technology demo at RFX. Join us and the folks from studio|gpu for this exclusive demo showcasing the latest technology for interactive rendering and lighting.
The making of The Curious Case of Benjamin Button April 30, 2009 RFX is proud to sponser the Maya User Group Meeting with Digital Domain at Gnomon School of Visual Effects. Join us at Gnomon where the folks at Digital Domain will share with us the technology and techniques used in the making of their latest hit movie "The Curious Case of Benjamin Button.
Mental Ray User Group Meeting March 19, 2009 Due to popular demand, Andy Kopra will start us off with an overview of his recently-published book, Writing mental ray Shaders. You can read more about the book at www.writingshaders.com
Systems Administrators User Group Meeting Febuary 19, 2009 A networking group dedicated to improving infrastructure, workflows and support across the Entertainment Industry, would like to invite you to our first User Group meeting in LA. Our members include Systems Administrators, Technical Directors, and Developers in animation, visual-fx, film, and games. This first meeting will be an opportunity for all of us to meet our peers, discuss techncial needs, and Remko Noteboom, CTO, South Paw Technology will give a brief discussion on the benefits of “Buy vs. Build” of an asset management system.
Mental Ray Artist Track Training 400 Series Class date March/April TBD A class for taking mental ray to the next level. The last of 4 training series offered by lamrug.org (Los Angeles Mental Ray User Group). This class requires a better understanding of scripting languages, scene file formats, and C+ programming language. These skills will be used in order to learn how to write custom mental ray shaders. Classes held at RFX location in Hollywood California. Mental Ray Artist Track Training 300 series February 23-27, 2009 A class for sys-admins managing mental ray. Third of 4 training series offered by lamrug.org (Los Angeles Mental Ray User Group). This Class included training for Installation, Customization, and Performance Optimization for mental Ray. Classes held at RFX location in Hollywood California. Mental Ray Artist Track Training 100 series January 12-16, 2009 A class every VFX artist should attend. First of 4 training series offered by lamrug.org (Los Angeles Mental Ray User Group). This Class included training with Shaders, Indirect Lighting, Anti-aliasing, and Motion Blur. Classes held at RFX location in Hollywood California. RFX Hosts Annual Visual Effects Society Christmas Party December 11, 2008 RFX hosts VES (Visual Effects Society) annual Christmas party in Hollywood. Special thanks to all who made it to this special event. A night of good food, music, and Holiday Cheer. Thanks to all and hope to see you next year. Mental Ray User Group Meeting September 30th, 2008 Fall User Group Meeting On Tuesday, September 30 at RFX, Andy Kopra will give a slide presentation overview of his recently-published book, Writing mental ray Shaders, the third book in the mental ray Handbook series. Refreshments start at 6:30PM. 2008 RFX BBQ October 23rd, 2008 You are invited to the Annual RFX BBQ Thursday October 23rd, 2008. As a friend of RFX, we appreciate your support and business. Feel free to stop by and mingle with clients, colleagues and competitors, however you must please RSVP in order to attend. 6:30pm to 7:30pm - Drinks & hors d'oeuvres Maya User Group Meeting October 2nd, 2008 Join Gnomon School of Visual Effects, the VES, RFX and the Maya User Group for this exceptionally full evening with special guests from Digital Domain and Rhythm & Hues Studios showing how they created the stunning effects and imagery in The Mummy: Tomb of the Dragon Emperor using Maya and other tools. PipelineFX Qube! Training September 9 - 11 PipelineFX is proud to offer certification training on Qube! render farm management software. The Qube! Certified Administrator (QCA) certification validates the ability to install, configure, operate, and troubleshoot render farms used in digital media production. The curriculum is designed for technical support staff, render pipeline engineers, Qube! reseller implementation and pre-sales engineers, IT consultants implementing Qube! for render farms, R&D engineers, render wranglers and IT personnel charged with deploying and/or managing a render farm. Training includes extensive hands-on lab time. Day 1: Introduction to Qube! Mental Ray Training September 29 - October 1: Using
mental ray series These are the first three classes in the general artist track, Using
mental ray series. This class offering is actually a series of one-day classes intended for
artists, who wish to learn more about mental ray. This class series, named Using
mental ray, does not rely on C programming knowledge, as our shader writing
class does, or editing of text files, as our Phenomena developing class does.
However, it will cover mental ray with the same level of breadth and depth, and
you will work with a custom set of shaders developed for the training classes. October 2 - 3:
Specialized Artist class series This class offering is actually a series of one-day classes
intended for artists, who wish to learn more about refining specific look in
mental ray. They focus on use of specific shaders or shader types. October 13 - 15: Shader Network Design October 16 - 17: Performance Optimization November 10 - 12: Writing mental ray Shaders Eyeon Fusion User Group Meeting September 23, 2008 Mental Ray Training June 16 - 18, 2008:
Shader Network Design This 3-day class offering is intended for TDs, or technical
artists, who wish to extend mental ray capability beneath their application.
This class, named Shader Network Design: Phenomena, does not rely on C
programming knowledge as our shader writing class does. However, it will cover
mental ray with considerable breadth and depth, as you work with June 19 - 20, 2008 :
Performance Optimization This 2-day class offering is intended for TDs, or technical
artists, who are responsible for optimizing the rendering speed while retaining
quality. Internal mental ray mechanisms will be discussed to provide a
foundation for understanding how to adapt parameters for a variety of scene
types. Fusion Artists Workshop June 20, 2008 The first ever Los Angeles Fusion Artists meeting will be held at RFX on Friday,
June 20th between 7:00pm and 9:00pm. RFX,
This class offering is intended for programmers, who are familiar with scripting languages, scene file formats, etc., and the C programming language. This class, named Writing mental ray Shaders, covers mental ray in breadth and depth giving many examples of various types of shaders in mental ray. You will also learn about .mi scene files and Phenomena, as they provide the foundation for our shader programming context. We prefer that students for this class have facility with text editors, and command line execution, to keep the class moving.
For more information please go to the LAmrUG site:www.lamrug.org
October 18-22, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
Our training program contains separate tracks of classes, each track targeting artists, TDs or programmers. We created a general introductory class series of single-day classes for artists who use mental ray, and desire a better understanding of how it works within applications. We also have more specialized artist track classes targeting look development using specific shaders, or shader types. For TDs or technically-oriented artists, we created a comprehensive three-day class for those who wish to extend the capability of mental ray through Phenomena development. We also have classes covering installation and customization, as well as performance optimization. And for programmers with knowledge of C/C++, we offer a three-day introductory class for shader writing.
For more information please go to the LAmrUG site:www.lamrug.org
October 18-22, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
This class offering is actually a series of one-day classes intended for artists, who wish to learn more about mental ray. This class series, named Using mental ray, does not rely on C programming knowledge, as our shader writing class does, or editing of text files, as our Phenomena developing class does. However, it will cover mental ray with the same level of breadth and depth, and you will work with a custom set of shaders developed for the training classes. For all of the exercises in this series, we use mental ray from within the 3D application and do not use standalone.
For more information please go to the LAmrUG site:www.lamrug.org
September 20-24, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
Our training program contains separate tracks of classes, each track targeting artists, TDs or programmers. We created a general introductory class series of single-day classes for artists who use mental ray, and desire a better understanding of how it works within applications. We also have more specialized artist track classes targeting look development using specific shaders, or shader types. For TDs or technically-oriented artists, we created a comprehensive three-day class for those who wish to extend the capability of mental ray through Phenomena development. We also have classes covering installation and customization, as well as performance optimization. And for programmers with knowledge of C/C++, we offer a three-day introductory class for shader writing.
For more information please go to the LAmrUG site:www.lamrug.org
May 24-28, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
Our training program contains separate tracks of classes, each track targeting artists, TDs or programmers. We created a general introductory class series of single-day classes for artists who use mental ray, and desire a better understanding of how it works within applications. We also have more specialized artist track classes targeting look development using specific shaders, or shader types. For TDs or technically-oriented artists, we created a comprehensive three-day class for those who wish to extend the capability of mental ray through Phenomena development. We also have classes covering installation and customization, as well as performance optimization. And for programmers with knowledge of C/C++, we offer a three-day introductory class for shader writing.
For more information please go to the LAmrUG site:www.lamrug.org
Febuary 22-26, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
PipelineFX (makers of Qube! render management software) and RFX would like to invite you to the "PipelineFX/RFX Product Validation Social" this Wednesday.
PipelineFX is planning their next major Qube! release for the second quarter of 2010 and would like you to join us at RFX for a meet and greet, drinks (sodas and beer) and sandwiches will be provided.
The next release will be discussed and we will be looking for your input. We appreciate your consideration in helping us to continue to build the best commercially-available render manager and look forward to meet you on Wednesday evening.
PipelineFX is pleased to provide giveaways for this event:
1) One base Qube! render management package: It includes (1) Qube Supervisor license with (5) Workers license and One full year of support and software upgrades PLUS a free (4) hour Qube! JumpStart remote installation consulting service.: Retail value $3,500.00.
NOTE: The Qube! Render Manager Base Package giveaway is non-transferable and the JumpStart must be conducted within 90 days of award.
2) A total of (3) leather-bound PipelineFX writing journals.
January 27, 2010
Location:
RFX Inc.
748 Seward St.
Hollywood, CA 90038
323-962-7400
Time: 6:00pm - 8:00pm
To attend please use the Form found HERE to register, or send an email to RSVP@rfx.com
If you have any questions feel free to email: info@rfx.com
You’ve heard about Nuke and how it is taking the visual effects industry by storm. You’ve heard that Nuke site licenses have been purchased by such VFX power hitters as ILM and Weta Digital. But what is it exactly that makes Nuke so much more powerful than any other compositing programs?
In this webinar Steve Wright will lift the hood of Nuke and reveal those unique features that make it the power-on winner in the VFX community. This is NOT a sales presentation designed to get you to buy Nuke, but a hands-on revelation of the production power of Nuke by a senior production artist. Attend this free one-hour webinar and you will find out exactly What’s so Hot About Nuke!
For more details please go here
For more information about Steve Wright please go to his site:www.swdfx.com
January 26, 2010
RFX Inc.
This Webinar is FULL
Register HERE to recieve an email when an Archive of this webinar is made available.
If you have any questions feel free to email: info@rfx.com
5 one-day classes, 10-6, often taken together, as each class builds on the previous class
101, 102, 103 Using mental ray series
201, 202 mia_material and sss .
For more details please go here
For more information please go to the LAmrUG site:www.lamrug.org
January 25-29, 2010
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
This is also a great opportunity to check out the latest training offerings from LAmrUG. LAmrUG is the premiere mental ray training and resource in the industry.
Have your questions ready and join other mental ray users at RFX for an evening of answers, food, and drinks.
This is also an opportunity to sign up for mental ray artist classes and speak to RFX about 3D & 2D visual effects software and the new Mental Ray/Batch rendering options in Maya.
January 14, 2010
6:30pm - 7:30pm: Meet And Greet with food and drinks
7:30pm - 9:00pm: mental ray discussion with Bart Gawboy
RFX Inc
Location:
RFX
748 Seward st.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
Plenty of street parking available but seating is limited, if you wish to attend you can register HERE or email rsvp@rfx.com
Join us at Gnomon along with specialists from Autodesk and guests artists from the Maya community to review the latest features of Maya 2010.
This is also a great opportunity to check out the latest training offerings from Gnomon. As well as an opportunity to speak to RFX about 3D & 2D visual effects software and the new Mental Ray/Batch rendering options in Maya.
December 10, 2009
6:00pm - 7:00pm: Meet And Greet with food and drinks
7:00pm - 9:00pm:
Gnomon School of Visual Effects
Location:
Gnomon School
1015 N. Cahuenga Blvd.
Hollywood, CA 90038
PH: 323-466-6663
If you have any questions feel free to email: info@rfx.com
Seating is limited, if you wish to attend you must email RSVP rsvp@rfx.com
RFX will be hosting a combined Modo / Zbrush Technology Demonstration at our facility. Meet the specialists from Luxology & Pixologic as they showcase their technology and inter-operative pipeline.
Modo v.401 now provides an "end-to-end" solution with improved Modeling and Painting tools, along with the new Animation, and Network Rendering additions
See the new ZSpheres 2, Hard Surface Sculpting, and Surface Noise capabilities of ZBrush 3.5
Time & Place
Wednesday December 9, 2009
6:30pm-7:30pm - Meet and Greet w/ Food & Drinks
7:30pm-9:00pm - Modo 401 / ZBrush 3.5 Demonstration
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
Seating is limited, if you wish to attend you must email RSVP rsvp@rfx.com
We look forward to seeing you there!
5 one-day classes, 10-6, often taken together, as each class builds on the previous class
101, 102, 103 Using mental ray series
201, 202 mia_material and sss .
For more details please go here
For more information please go to the LAmrUG site:www.lamrug.org
September 21-25, 2009
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To Register please email training@mental.com
We look forward to seeing you there!
Discussions will include but not limited to the new batch licensing in Maya 2010, how 3ds max, Softimage and Maya now all align to 3.7+ mental ray, and what standalone offers that is different than batch in those products. Bart will demonstrate how to get progressive rendering and IBL to work inside of Maya2010 using string options. We also welcome users to bring in work for "show and tell".
For more information please go to the LAmrUG site:www.lamrug.org
This event is sponsored by RFX & Mental Images. There is no cost for the event.
Food and drinks will be provided but to make sure there is enough you must email:RSVP@rfx.com if you wish to attend.
September 10, 2009
7:00pm - 7:30pm: Meet And Greet with food and drinks
7:30pm - 9:00pm: Presentation followed by Q & A at the end.
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To RSVP please email rsvp@rfx.com
We look forward to seeing you there!
In February we had our first StudioSysAdmins User Group Meeting in LA. We had great turn out and feel that we are ready for our second meeting. For those of you who don’t know, StudioSysAdmins members include Systems Administrators, Technical Directors, and Developers in animation, visual-fx, film, and games.
This Second meeting will be another opportunity to meet our peers and again discuss technical needs with the primary focus on Render Management (queuing). Troy Brooks, CEO, PipelineFX along with representatives from other render management software companies will be participating in this open discussion on the issues & needs of rendering in the Visual Effects Industry.
For more information, including ways to becoming a member go to:www.StudioSysAdmins.com
This event is sponsored by RFX. There is no cost for the event and no cost if you are not already a member and would like to join. Food and drinks will be provided but to make sure there is enough you must email:RSVP@rfx.com if you wish to attend.
June 24, 2009
7:00pm - 7:30pm: Meet And Greet with food and drinks
7:30pm - 9:00pm: Q & A with developers of Mach Studio
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To RSVP please email rsvp@rfx.com
We look forward to seeing you there!
"StudioGPU's MachStudio Pro reinvents the visualization workflow by putting the power of real-time graphics processing at your fingertips and real-time rendering on your desktop.
This isn't just an incremental shift, but a bold change in the way 3D CGI is created.
MachStudio Pro lets you truly Work at the Speed of Thought." -www.studiogpu.com
Seating is Limited so please RSVP if you wish to attend.
May 13, 2009
6:30pm - 7:00pm: Meet And Greet with food and drinks
7:00pm - 9:00pm: Q & A with developers of Mach Studio
studio|gpu
RFX Inc.
Location:
RFX
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
If you have any questions feel free to email: info@rfx.com
To RSVP please email rsvp@rfx.com
We look forward to seeing you there!
This is also a great opportunity to check out the latest training offerings from Gnomon. As well as an opportunity to speak to RFX about 3D & 2D visual effects software.
April 30, 2009
6:00pm - 7:00pm: Meet And Greet with food and drinks
7:00pm - 9:00pm: Discussions about The Curious Case of Benjamin Button with Digital Domain
Digital Domain
Gnomon School of Visual Effects
Location:
Gnomon School
1015 N. Cahuenga Blvd.
Hollywood, CA 90038
PH: 323-466-6663
If you have any questions feel free to email: info@rfx.com
Then, with the recent release of Autodesk Softimage 7.5, the announcement of 3ds max 2010, and Maya 2009, we will talk about the new features in mental ray 3.7+ incorporated in all three applications.
Also, if you have mental ray rendered images of cars, planes, trains, boats, etc, which can be incorporated into the meeting for "show and tell" please let us know.
As usual, we will serve refreshments starting at 6:30pm. If you would like to attend please send a confirmation email to rsvp@rfx.com
March 19, 2009
6:30pm - 7:30pm: Meet And Greet with food and drinks
7:30pm - 9:00pm: Mental ray discussions and demonstrations
RFX Inc
748 Seward St.
Hollywood, CA 90038
PH: 323-962-7400
This event is sponsored by RFX and South Paw Technology. There is no cost for the event and no cost for becoming a member. Food and drinks will be provided but to make sure there is enough please email: rsvp@rfx.com
Feb. 19th, 2009 hosted by RFX at their facility:
748 Seward Street
Hollywood, CA 90038
Phone: 323-962-7400
6:30pm – 7:30pm: Meet and Greet with food and drinks.
7:30pm – 9:00pm: Introduction about StudioSysAdmins, South Paw Technology discussion on “Buy vs Build”, Open forum for technology (time pending).
This is a really great opportunity for everyone and I look forward to meeting you all. For more information, including ways to becoming a member go to: www.StudioSysAdmins.com
7:30pm - First Tri-Tip off the BBQ
Location: 748 Seward St., Hollywood, CA 90038
for more information please contact us at info@rfx.com
Click here to RSVP Today
Day 2: Using Qube!
Day 3: Advanced Qube!
101 - Shaders
102 - Indirect Lighting
103 - Antialiasing and Motion Blur201 - Wood, Glass and Metal
202 - Marble, Wax
and Skin
203 - Clouds,
Smoke and Fire
The second LA Fusion User Group meeting will take place on September 23rd, 2008 at RFX. This meeting is open to any compositor looking to meet other Fusion artists, share tips and techniques, and learn more about Fusion.
As with the previous meeting, eyeon will be providing sandwiches and drinks (not to mention those home baked cookies)
This meeting will include :
- Fusion tips (continued from last meeting)
- In depth Fusion 6 preview and QA
- Generation and Generation Player training
I would also like to recruit a few artists to step up and showcase a shot or technique to share with the rest of the group. If you are interested in presenting, please let me know when you RSVP.
There will also be a few suprise door prizes to present at the meeting.
Please RSVP to izyk@eyeonline.com if you plan to attend, so we can be sure to have enough seating and food for everyone.
.mi
scene files to develop Phenomena from shader graphs.
This meeting will feature a training session with eyeon's Sr. Product Manager,
Aurore de Blois is Senior VFX Compositor with Battlestar Galactica's
in-house VFX Dept. She has been with BSGVFX since the in-house Dept. began in
the spring of 2005, completing 50 episodes to date. Aurore received an Emmy
certificate for contributions to the Emmy winning episode Exodus Part II, and
contributed to the VFS award winning episodes Exodus Part II, and Razor.
If you are interested in presenting your work, or have a tip, technique, reel or
shot you would like to share, please contact izyk@eyeonline.com.
RSVP is not required, but if you do, it will help us know how much beer and food to
have set aside for everyone.
by clicking HERE
to let us know you are coming!